Showing posts with label Multicore. Show all posts
Showing posts with label Multicore. Show all posts

Thursday, February 3, 2011

Data Center/Enterprises - Clustering of Network devices

Throughput requirements of Data center/Enterprise network equipment are going up with increased traffic in data centers and Enterprises.  In addition,  computational requirements of network equipment are also going up.  Some examples of why more computation power is required.
  • Intrusion Detection/Prevention now requires almost 3 - 4 times the  computation power on per Mbps of traffic than what was required few years back.  I guess it is mainly due to sophisticated nature of attacks and evasion techniques adopted by attackers.  Javascript analysis itself takes 10 times computational power  than the typical DPI based pattern matching.  Javascript analysis requires proxy based functionality to get hold of the javascript and script analysis for attack detection.  These two tasks require lot more CPU cycles than typical pattern matching.
  • Traditional Server Load Balancers (SLB) used to select the internal server based on the IP, UDP/TCP header values.  Next generation server load balancers (SLB) called ADCs do deep packet inspection, such as HTTP, SIP URL,  HTTP Request headers,  to select the internal server to send the load.  DPI requires more CPU cycles.
  • Application Firewalls such as Web Application Firewalls and SIP firewalls not only  do the deep packet inspection, but also deep data inspection and that  requires more horse power from CPUs.
  • DDOS prevention requires real time analysis of not only packet-by-packet analysis, but also sessions and application protocol level analysis across sessions to identify the attacks.  Many DDOS attacks on per session basis look exactly same as the normal traffic.  Hence the analysis across sessions is required for detecting the anomaly.  This capability requires not only lot of memory, but also good amount of computational power.

Multicore processors are helping some extent in solving performance issues.  Clustering of multiple Multicore SoCs are becoming necessary to solve above performance issues in Data Center and Large Enterprise markets.  Typically,  multiple blades, each using Multicore SoCs, running the same application are clustered to take up the load. L2 switches are increasingly used to front end the cluster.  L2 switches now can be configured to balance the load across multiple devices of cluster.  One might see the cluster and L2 switch in one enclosure giving a feeling that it is one big box providing tens of gigabits of performance.

What features of L2 switch are enabling clustering?
  • Distribution of sessions across multiple devices in cluster:  Majority of L2 switches have capability to distribute the  traffic coming from incoming ports (Data Ports) across multiple ports (Device ports).  By connecting devices in the cluster to these ports, then each device gets the traffic that was redirected to that port. But many of the network devices expect that all packets of any given session go to the same device.  For example, all packets belonging to one HTTP connection should go to one device.  If packets of the sessions are distributed across multiple devices,  they will not be able to do their operation of analysis, proxy etc..    A given connection traffic involves both Client to Server and Server to Client traffic.  Though L2 switches don't have session intelligence, due to the hash based distribution mechanism they adopt,  same hash value gets generated for session traffic whether it is C-S or S-C traffic of a connection.   Some cautions:
    • L2 switches don't do IP reassembly.  Due to this, hash generated for first fragment of a packet can be different from the non-initial fragments if the hash generation block is configured with L4 fields (TCP source and destination ports).  So, it is advisable to configure the hash block with IP addresses and IP protocol.   This may give rise to unequal distribution. But with large number of sessions in DC, this may not be a big limitation.  
    • Some application sessions require multiple connections. Example:  SIP (Session Initiation Protocol).   SIP voice call typically involves three connections - SIP control connection,  RTP for voice/video data and RTCP for control frames.  Many devices expect that all three connections land on the same device.  If all three connections have same source, destination and protocol fields, then all packets of SIP application session would be sent to the same device by the switch.  But, RTP and RTCP IP addresses may be different from the IP addresses of SIP control connection.  If your device needs to support this,  then it is responsibility of cluster devices.  Cluster devices need to have intelligence of ownership of these kinds of  application sessions. If a device receives packets belonging to application that is owned by some other device, it needs to redirect the traffic to that  device that owns the SIP session.
  • As indicated implicitly above,  L2 switch port are divided into - Network ports (Data ports) that connect to the DC/Enterprise networks and Device ports where the cluster of devices are connected.  With large density of ports in current generation of switches, some ports even can be dedicated to inter-device communication, there by avoiding any other back plane such as infiniband or some other L2 switch fabric.  L2 switches and devices providing ETS (802.1qaz)  and 10G ports'  support can use the same port for both inter-cluster communication as well as for network traffic. 
New Generation Configuration Framework

Even though there are multiple devices in cluster,  it is required that admin user configures the cluster only once.  Admin users should not be expected to configure each device in the cluster.   Fortunately new generation of configuration framework are designed to handle cluster configuration. 

New generation configuration frameworks support the mechanism to ensure that configuration is same across the devices in the cluster.  Increasingly,  configuration architecture supports central management system which takes care synchronization of configuration across devices on per operation basis.

Network devices maintain several statistics. With multiple devices in the cluster, each device maintains its own set of statistics. Admin user typically expects to see the consolidated list of statistic counter values across all devices in the cluster. Again, new configuration frameworks reads the statistics from each device, consolidates them and show the consolidated output. 

On image upgrade : When new image version is available,   new configuration frameworks allow admin users to upgrade the image only once for the cluster. All devices in the cluster would get the image from the central configuration framework.

With these advancements in L2 switches and configuration frameworks,  clustering is again back in the networks.


Thursday, December 30, 2010

What are Traffic Monitoring Enabler Switches?

There is increasing trend of  Traffic Monitoring Enabler Switches (TMES) in Enterprise, Data Center and Service provider environments.

Need for TMES:

Traffic monitoring devices are increasingly becoming requirement for networks in Enterprise, Data Center and Service provider environments.  There are multiple types of monitoring devices are being deployed in networks.
  • Traffic Monitoring for intrusion detection:  Security is very important aspect of Enterprise networks.  Intrusion detection is one of the components of comprehensive network security.  IDS devices listen for the traffic passively and do the intrusion analysis on the traffic.  Intrusion attempts and intrusion events are sent to the administrators for out-of-band action.  IDS devices also can be configured to send TCP resets in case of intrusion detection to stop any more traffic going on the TCP connection.  IDS devices also can be configured to block certain traffic for certain amount of time by informing local firewall devices. 
  • Surveillance:  Due to government regulations, all important data needs to be recorded.  Surveillance monitoring devices again listen for the traffic passively and record them in persistent storage for later interpretation.  Surveillance devices also provide capability to recreate the sessions such as Email conversations, file transfer conversations,   Voice and video conversations from the recorded traffic.  Some surveillance devices also provide run time recreation of conversations too.  
  • Network Visibility :  These monitoring devices capture the traffic passively and provide complete network visibility of the traffic. They provide capabilities such as 'Identification of applications such as P2P, IM,  Social networking and many more ',  'Bandwidth usage of different applications,  networks'  and provide analysis for network administrators with valuable information to maintain networks and bandwidth to make  Enterprise critical applications work always.
  • Traffic Trace:   Traffic trace devices help network administrators to find the bottlenecks in different network segments.    These devices tap the traffic at multiple locations in the network and provide the trace capability for finding out the issues in network such as misconfiguration of different devices in network,  choke points etc..
Network administrators face following challenges to deploy multiple monitoring devices.
  • Few SPAN ports in existing L2 switch infrastructure:  Many L2 switch vendors provide one or at the most two SPAN ports.  L2 switches replicate the packets to SPAN ports.  Since there are only two SPAN ports at the most,  only two types of monitoring devices can be connected.  This is one big limitation network administrators face.  
  • Multiple network tap points :  In complex network infrastructure, there are multiple points where monitoring is required.  Placing  multiple monitoring devices at each point is too expensive. Network administrators would like to use same monitoring devices to capture traffic at multiple locations. 
  • Capacity limitations of monitoring devices:  With increasing bandwidth in the networks, it is possible that one monitoring device may not be able to cope with the traffic.  Administrators would like to multiple monitoring devices of same type to capture the traffic with some external component doing load balancing the sessions across multiple monitoring devices.
  • High Capacity Monitoring devices :  There could be instances where monitoring device can take more load. In these cases, one monitoring device can take load from several tap points.  Administrators look for facility to aggregate the traffic from multiple points to one or few monitoring devices of same type.
  • Non-Switch capture points :  Network administrator may like monitoring of traffic in a point where there are no switches -  Router to Server,  Wireless LAN Access Point to Access Concentrator etc..   Since there is no switch, there are no SPAN ports.  Network administrators look for some mechanism such as Inline TAP functionality to capture the traffic for monitoring.
What is TMES?

TMES is a switch device with monitoring enabling intelligence to allow connectivity of multiple monitoring devices of different types without any major changes to the existing network infrastructure.

This device taps the traffic from SPAN ports of existing switches in the network and direct the traffic to attached monitoring devices.

TMES allows:
  • Centralization of monitoring devices.
  • Filtering of the traffic.
  • Balancing of traffic to multiple monitoring devices of a given type.
  • Replication of traffic to different types of monitoring devices.
  • Aggregation of traffic from multiple points to same set of monitoring devices.
  • Truncation of data 
  • Data manipulation & masking  of the sensitive content of the traffic being sent to monitoring devices.
  • Inline TAP functionality to allow capture points where there are no SPAN ports.
  • Time Stamp functionality
  • Stripping off  Layer 2 and Tunnel headers that are unrecognized by monitoring devices.
  • Conditioning of the burst traffic going to the monitoring devices.
Centralization of Monitoring Devices: 

Without TMES,  monitoring devices need to be placed at different locations in the network.  With TMES,  TAP points are connected to TMES and monitoring devices are connected to only TMES ports.

Filtering of Traffic:

This feature of TMES allows filtering of unwanted traffic to a given monitoring device.  Monitoring devices are normally listen for traffic in promiscuous mode. That is, monitoring device gets all the traffic that is going on the wire.  But all the traffic is not interesting to the monitoring device.   Typically monitoring device itself does the filtering.  By offloading filtering out of it,  it saves valuable cycles in receiving the traffic (interrupts) and filtering the traffic.  TMES takes this load out of monitoring device and thereby increase the capacity of monitoring devices.

Filtering of traffic should not only be restricted to unicast. It should be made available even for Multicast and broadcast packets.

Balancing the traffic to Multiple Monitoring devices of a given type of monitoring:

If the amount of traffic that needs to be recorded is very high, then multiple monitoring devices will be deployed.   TMES allows multiple monitoring devices to take the load.  TMES load balances the sessions (not packets) to multiple monitoring devices based on performance of monitoring device.  By balancing based on sessions,  TMES ensures that all the traffic for a given connection go to one monitor device.

Replication of Traffic

When there are different types of monitoring devices, each device is expected to get the traffic.  As discussed above,  traditional L2 switches have at the most two SPAN ports.  TMES is expected to replicate the traffic as many number of times as number of different monitoring device types and send the replicated traffic to the monitoring devices.


Combining the replication feature with load balancing:  Assume that a deployment requires the traffic to be sent to two types of monitoring devices -  IDS and Surveillance. This deployment requires  that the 6Gbps bandwidth traffic to be analyzed and recorded.  If IDS and Surveillance devices can analyze and record only 2Gbps bandwidth, then the deployment requires 3 IDS devices and 3 Surveillance devices.  In this case, TMES is expected to replicate the original traffic twice - One for IDS devices and another for Surveillance devices.  Then TMES is expected to balance the one set of replicated packets to go to one of 3 IDS devices and second set to go to one of three Surveillance devices.  

Aggregation of traffic from multiple points to same set of monitoring devices

As discussed in 'Centralization of Monitoring devices',  traffic from different locations of the network can be tapped.   TMES is expected to provide multiple ports to receive the traffic from multiple locations in the network, filter the traffic, replicate and balance the traffic across monitoring devices.  It is possible that traffic of a given connection might be going through multiple points and hence there could be duplication of traffic coming to the TMES.  It is also possible that duplicated traffic might be going to the same monitoring device.  Monitoring device might get confused with duplicated traffic.  To avoid this scenario,  TMES is expected to mark the packets based on the incoming port on TMFS (that is the capture point) such as adding different VLAN ID based on the capture point or adding an IP option etc..    This would allow monitoring device to distinguish the same connection traffic across different capture points.




Truncation or Slicing of packets


Some monitoring device types such as traffic measuring devices don't require complete data of the packets to come in. By slicing the packet to smaller packet would increase the performance of those monitoring devices. TMESs are expected to provide this functionality before sending the packets to the monitoring devices. Truncate value is with respect to payload of TCP, UDP etc..  Some monitoring devices are only interested in headers upto layer 4.  In this case, truncation value can be 0.  Some monitoring devices may expect to see few bytes of payload. TMESes are expected to provide this flexibility of configuring truncate value.

Truncation of packet content should not reflect in the IP payload size. It should be kept intact to ensure that monitoring devices can figure out the original data length even though it receives truncated packets.



Data  masking 

Based on type of monitoring devices,  administrator may like to mask some sensitive information such as credit cards,  user names and passwords from being recorded.   TMES is expected to provide this functionality  of pattern match and mask the content there by removing privacy concerns.

TMES also might support Data replacement (DR).   DR feature might increase the size of the data. Though it is not a big issue for UDP type of sessions, it requires good amount of handling for TCP connections.  As we all know TCP sequence number represent the bytes, not packets.  So, any changes in the data size requires sequence number update.  It not only requires sequence number update in the affected packet, but also further packets going on the session.  All new packets would undergo the sequence number update. Similarly, ACK sequence number of reverse packets also should be updated while sending the packets to the monitoring devices.

When DR feature is combined with the 'Replication' feature,  this delta sequence number update can be different for different replicated packets.  Delta sequence number update feature is required to ensure that monitoring devices find the packet consistency with respect to sequence numbers and the data.

Some TMES vendors call this as part of DPI feature.


Inline TAP functionality:



Many places in the network might not have L2 switch to get hold of traffic from SPAN ports. If the traffic needs to be monitored from those points, then one choice is to place L2 switch and pass the traffic to the monitoring devices through the SPAN ports.  If the capture points are high, then there is a need for placing multiple L2 switches.  Inline TAP functionality is expected to be there in the TMES.  Two ports of TMES are required to TAP the traffic from these capture points.  These two ports will act as L2 switch while replicating traffic for monitoring devices.  Baiscally, TMES is expected to act as L2 swtich for these capture points. Since there are many capture points, TMES essentially become Multi-switch device with each logical switch having two ports.

Time Stamping of Packets

Analysis of traffic that was recorded acorss multiple monitoring devices would be a requirement in general.  It means that the recording devices should have same clock reference so that analysis engine knows the order in which the packets were received.  Yet times, it is not practical to assume that the monitoring devices will have expensive clock synchronization mechanisms.  Since TMES is becoming a central location to get hold of traffic and redirecting them to monitoring devices, TMES is expected to add time stamp in each packet that is being sent to the monitoring devices. 

IP protocol provides an option called 'Internet TimeStamp'.  This option expects TMES to fill its IP address and timestamp in milliseconds with midnight UT.  

Stripping of L2 and Tunnel headers


Many monitoring devices don't understand complicated L2 headers such as MPLS, PPPoE and tunnel headers such as PPTP (GRE),  GTP (in case of wireless core networks),  L2TP-Data,  IP-in-IP,  IPv6 in IPv4 (Toredo,  6-to-4, 6-in-4) and many more.  Monitoring devices are primarily interested in inner packets. TMESs are expected to provide stripping functionality and provide basic IP packets to the monitoring devices.  Since monitoring devices expect to see some known L2 header,  TMESes typically are expected to strip off tunnel headers and complicated L2 headers and keep Ethernet header intact.  If Ethernet header is not present,  TMESes are expected to add dummy Ethernet header to satisfy the monitoring device reception.


Traffic Conditioning

Monitroing devices are normally rated for certain amount of Mbps. Yet times, there could be bursts in the traffic, even though overall average traffic rate is within the device rating.  To avoid any packet drop due  to brusts,  TMES is expected to condition the traffic going to monitoring device.

Players :

I came across few vendors who are providing solutions meeting most of abvoe requirements.

Gigamon :  http://www.gigamon.com/
Anue Systems:  http://www.anuesystems.com/
NetOptics:  http://www.netoptics.com


I believe this market is yet to mature and there is lot of good upside potential.

There is good need for monitoring devices and hence the need for TMES will only go up in coming years.

Sunday, December 26, 2010

User space Packet processing applications - Execution Engine differences with processors

Please read this post to understand Execution Engine.

Many processors with descriptor based IO devices have their own interrupts.  For each device, there is corresponding UIO device.  Hence software poll based EE provides 'file descriptor' based interface to register, deregister and get hold of indication through callbacks.  EE applications are expected to read the packets from the the hardware by themselves and do rest of the processing.

As discussed in UIO related posts,  we have discussed ways to share the interrupts across devices. As long as UIO related application kernel driver knows the type of event for which interrupt is generated, appropriate UIO FD is woken up and  things will work fine.

Non-descriptor based IO is becoming quite common in recent Multicore processors.  Hardware events (packets from the Ethernet controllers,  acceleration results from the acceleration engines) are given to the software through set of HW interfaces.  Selection of  HW interface by the hardware is based on some load balancing algorithms or based on some software inputs.  But the point is that, the events which are being given to the software through one HW interface are from multiple hardware IO sources.  Each HW interface is normally associated with one interrupt.  One might say that this can be treated as interrupt being shared across multiple devices.  But, some of  the Multicore processors don't have facility to know the reason for HW interrupt.  Nor they have facility to know the event type of first pending event in HW interface.  Unless the event is dequeued from the HW interface, it is impossible to know the type of event.  Also, due to interrupt coalescing requirements, a given interrupt instance might represent multiple events of different IO source devices.  Due to this behavior,  there may be only one  UIO device for multiple IO devices.  Hence responsibility of demultiplexing these events to right EE application falls on the EE itself.  EE needs to read the event and find out the right application and call the appropriate callback function registered to it. Let us call this functionality in EE as 'EE Event DeMux'.

In Descriptor based systems,  EE applications are expected to read the HW events (packets & acceleration results) by each EE application.  Callback function invocation only provides indication for EE application to read the events from associated hardware descriptors.  In case of 'EE Event DeMux',  the event is already read by the EE itself.  Hence, event is expected to be passed to the callback function.

'EE Event DeMux' submodule registers itself with the rest of EE module to get UIO indication in case of software poll method.  In case of  hardware poll,  'EE Event DeMux' in invoked by the  hardware poll function.

Multicore processors normally provides HW interface for multiple IO devices for the devices which are part of the Multicore processors.  External devices such as PCI and other HW bus based IO devices are still implemented using descriptor based mechanism.  Software poll based EE should not assume that all devices are satisfied using 'EE Event DeMux'.   As far as core Software poll system is concerned,  'EE Event DeMux' is another EE application.  Hardware Poll based method, if they need to use descriptor based HW interfaces, then the hardware poll should also poll descriptor based HW interfaces.

When 'EE Event DeMux' is used by EE applications (such as Ethernet Driver,  Accelerator drivers,), it is necessary that 'EE Event DeMux' considers following requirements.
  • It should have its own 'Quota' as number of maximum events it is going to read from the HW interface as part of the callback function invocation by the EE core. Once it reads the 'Quota' number of events or if there are no more events, then it should return back to the 'Core EE' module.  
  • Since this the module which demuxes to some EE applications, it should provide its own register/De-register functions.
  • When 'Core EE' module invokes this module callback function due to interrupt generation or due to hardware poll,  as described above, it is expected to read at the most 'quota' number of events. While giving the control back to the  'Core EE', it is expected to call EE applications that there are no more events in this iteration. Some EE applications might register to get this indication.  For example, Ethernet driver application might register for this to do the 'Generic Receive Offload' function.  GRO functionality requires to know when to give up while doing TCP coalescing functionality.  In case descriptor based drivers, this issue does not arise as each Ethernet driver as part of callback invocation by the EE itself reads the events and knows when to give up.
Thanks for reading my earlier post.  I hope this helps.

Sunday, December 19, 2010

User space Packet processing applications - Execution Engine

If you plan to port your data plane network processing application from Linux kernel space to user space,  first thing you would think is how you can port your software to user space with minimal changes to your software.  Execution Engine is the first thing one would think of.

Many kernel based networking applications don't create their own threads.  They work with the threads which are already present in the kernel.   For example,  packet processing applications such as Firewall, IDS/IPS, Ipsec VPN work in the context of Kernel TCP/IP stack.  This is mainly done for performance reasons.  Additional threads for these applications result in multiple context switches.  Also, it results into pipeline processing as packets handover from one execution context to another execution context.  Pipelining requires queues involving enqueue, dequeue operations which take some core cycles.  Also, it results into flow control issues when one thread processing is more than other threads. 

Essentially,  Linux kernel itself provides execution contexts and networking packet processing applications work within these contexts.  Linux TCP/IP stack itself works in softirq context.  SoftIRQ processing in normal kernel runs from both IRQ context as well as softirqd context.  I would say 90% of the time SoftIRQ processing happens in the IRQ context.  In PREEMPT_RT patched kernel, network IRQs are mapped to the IRQ threads.  In any case,  the context at which network packet processing applications run is unknown to the applications.  Since Linux kernel execution contexts are per core basis,  there are  less shared data structure and hence less locking requirement.  Kernel and underlying hardware also provides mechanism to balance the traffic across different execution contexts with flow granularity. In cases where hardware does not provide any load balancing functionality,  IRQs are dedicated to different execution contexts.  If there are 4 Ethernet devices and 2 cores (hence two execution contexts),  four receive interrupts of Ethernet controllers are assigned equally to two execution contexts.. If the traffic from all four Ethernet devices is same or similar, then both the cores are used effectively.  
Execution Engine in user space packet processing applications, if made similar to the Kernel execution contexts, then application porting becomes simpler.  Execution Engine (EE) can be considered part of infrastructure to enable DP processing in user space.  EE design should consider following.
  • There could be multiple data plane processing applications in user space.  Each DP daemon may be assigned to run in fixed set of cores - core mask may be provided at startup time.
  • If DP daemon is not associated with any core mask, then it should assume that the daemon may be run by all cores. That is, it should considered as if core mask contains all core bits set.
  • Set of cores are dedicated to the daemon. That is, those cores don't do anything else other than doing DP processing of the DP daemon.  This facility is typically used to ensure in Multicore processors providing hardware poll.  Recent generation of Multicore processors have facility to provide incoming events and acceleration results through single portal (or station or work group).  Since the core is dedicated, there is no software polling is required.  That is hardware polling can be used if underlying hardware supports it and if the core(s) are dedicated to the process.
It appears that number threads in the process equaling the number of cores assigned to the process provides the best performance. Also, this also provides great similarity with kernel execution contexts. With the above background,  I believe EE needs to have following capabilities:
  • Provide capability to assign the core mask. 
  • Provide capability to indicate whether the cores are dedicated or assigned.
  • If no core mask is provided, it should have capability to read the number of cores in the system and should assume that all the cores are given in core-mask.
  • Provide capability to use software poll or hardware poll.  Hardware poll should be validated and accepted only if underlying hardware supports it and only if the cores are dedicated to it. Hardware polling has performance advantages as it does not require interrupt generation and interrupt processing. But the disadvantage is that the core is not used for anything else.  One should weigh the options based on the application performance requirements. 
  • API it exposes for its applications should be same whether the execution engine uses software poll (such as epoll()) or hardware poll.
Typically capabilities are provided through command line parameters or via some configuration file.  EE is expected to create as many threads as number of cores in the core mask.  Each thread should provide following functionality:
  • Software timers functionality - EE should provide following functionality.
    • Creation and deletion of timer block
    • Starting, stopping, restarting timers in each timer block.
    • Each application can create one ore more timer blocks and use large number of timers in each timer block.
    • As in Kernel,  it is required that EE provides cascaded timer wheels for each timer block.
  • Facility for applications to register/De register for events and passing the events.
    • API function (EEGetPollType()) to return the type of poll - Software or Hardware : This function would be used by EE applications to use file descriptors such as UIO and other application oriented kernel drivers for software poll or use hardware facilities for hardware poll 
    • Register Event Receiver :  EE applications can use this function to register the FD, READ/Write/Error, associated callback function pointer and callback argument.
    • Deregister Event receiver:  EE applications can call this to de register the event receiver which was registered using 'Register' function.  
    • Variations above API will need to be provided by EE if it is configured with hardware poll. Since each hardware device has its own way of representing this,  there may as many number of API sets. Some part of each EE application have hardware specific initialization code and calls the right set of API functions.
    • Note that one thread handles multiple devices (multiple file descriptors in case of software poll). Every time epoll() comes out,  callback functions of ready FDs would need be called. These functions which are provided by the EE applications are expected to get hold of packets in case of Ethernet controllers, acceleration results in case of  acceleration devices or other kinds of events from different kinds of devices. From the UIO discussion,  if the applications use UIO based interrupts to wakeup the thread, then it is expected that all events are read from the device to reduce the number of wakeups (UIO coalescing capability).  Some EE application might be reading lot of events. For each event it reads, it is going to call its own application function.  These applications can be very heavy too. Due to this,  if there are multiple FDs are ready,  one EE application may take very long time before it returns back to the EE.  This results into unfair assignment of EE thread to FDs which are also ready.  This unfairness might even result into packet drops or increase the jitter if high priority traffic is pending to be read in other devices.  To ensure the fairness,   it is expected that EE applications process only 'quota' number of events at any time before returning back to the EE.  'Quota' is tunable parameter and can be different for different types of devices.  EE is expected to callback the same application after it runs through all other ready file descriptors.  Until all ready EE applications indicate that they don't have anything to process, EE should not be calling ePoll().  To allow EE to know whether to call the application callbacks again,  there should be some protocol.  Each EE application can indicate to the EE while returning from the callback function on whether it processed all events.  EE based on this indication will decide to call the EE application again or not before it goes to the epoll() again.  Note that epoll() is expensive call and hence it is better if all events are processed in fairness fashion before epoll() is called again.   In case of hardware poll based configuration,  this kind of facility is not required as polling is not expensive. Also Multicore SoCs implementing the single portal for all events have fairness capabilities built in.   Since the callback function definition is same for both software and hardware poll based systems,  these parameters exist, but they are not used by hardware poll based systems.
EE before creating threads should initialize itself and then create threads. Once created it should load the shared libraries of its applications one by one.  For each EE application library, it is expected to call 'init' function by getting hold of address of 'init()' symbol.  Init() function is expected to initialize its own module.  Each EE packet processing threads is expected to call another function of EE application. Let us call this symbol name is 'EEAppContextInit()'.   EEAppContextInit function expected to real initialization such as opening UIO and other character device drivers and registering with the software poll() system.

EE also would need to call 'EEAppFinish()' function when the EE is killed.  EEAppFinish does whatever graceful shutdown required for its module.

Each thread, if it is software based poll, does epoll on all the FDs registered so far.  Polling happens in the while() loop.  epoll() can take the timeout argument. Timeout argument must be next lowest timer expiry timeout of all software timer blocks.  When epoll() returns, it should call the software timer library for any timer expiry processing. In case of hardware poll,  specific hardware specific poll function would need to be used.

In addition to above functions,  EE typically needs to emulate other capabilities provided by Linux Kernel for its applications such as - Memory Pool library,  Packet descriptor buffer library,  Mutual exclusion facilities using Futexes and user space RCU  etc.. 

With these above capabilities, EE can jump start the application development. This kind of functionality only requires changes at very few places in the applications.

Hope it helps.

Saturday, December 18, 2010

UIO - Acceleration Device mapping in user space

Please see this post on how to use UIO frame work to implement device drivers in user space. As noted in that post,  UIO framework predominantly is used to install the interrupt handler and to wake up the user space process implementing the device driver. Please read the earlier post, before going further.

There are two types of devices that get mapped to user space for zero-copy drivers - Ethernet devices and Accelerator devices such as Crypto Engine,  Pattern Matching Engine etc..   Normally, a given Ethernet device is completely owned by one user process.  But accelerator devices are normally needed across multiple processes and also is needed by kernel applications.  Hence acceleration device usage is more challenging. 

To enable usage of acceleration devices by multiple user processes, acceleration device normally support multiple individual descriptor rings.  I know of some acceleration devices supporting four descriptor rings, with each descriptor ring working independent of each other, that is, one descriptor ring is sufficient for issuing the command and read the result .  In this scenario,  a given user process at least should own one descriptor ring for zero copy driver.  If the acceleration device contains four descriptor rings, then four user processes can use the acceleration device without involving the kernel. Since a typical system contains more processes than the descriptor rings,  it is necessary that at least one descriptor ring is reserved for kernel usage and other application processes.  In the example where one acceleration device supports four descriptor rings,  in one scenario,  one can choose three critical user processes that require zero copy driver. Each of these critical processes use one descriptor ring each. All other user processes and kernel share one descriptor ring.  

Each process requiring zero copy driver should memory map the descriptor ring space.  Since many chip vendors provide Linux kernel drivers for acceleration engines,  my suggestion is to make changes to this acceleration engine driver to provide some additional API functions to detach and attach the descriptor rings on demand basis.  When user process requires a descriptor ring, the associated application kernel module can call the acceleration driver 'detach' function for that descriptor ring.  When the process dies, the associated kernel module should attach back the descriptor ring to the kernel driver. This way, each user process need not work on the initialization of security engine.  It only need to worry about the filling up the descriptors with commands and reading responses.  It also provides the benefit that the descriptor rings can be dynamically allocated and freed based on the applications running at that point of time.

If there are as many interrupts as number of descriptor rings, then each process's zero copy driver can have its own interrupt line.  Yet times, even though there are multiple descriptor rings,  number of interrupts are less than the descriptor rings. In this case, interrupt need to be shared across multiple descriptor rings. Fortunately Linux kernel and UIO frame work provides mechanism for multiple application kernel modules to register different interrupt handlers for the same interrupt line. irq_flags field as part of uio_info structure that is registered with the UIO framework should have IRQ_SHARED bit set.  Linux Kernel and UIO frame work call the interrupt handler one by one in sequence. Interrupt handler that has data pending to be read from corresponding descriptor ring should return IRQ_HANDLED.    It means that the device should have capability to check the pending data without reading it out.  Note that reading the acceleration result should be done by the user space.   When the handler returns IRQ_HANDLED, UIO framework wakes up the user process.  Since one IRQ line is shared by multiple processes,  as described in earlier post, masking and unmasking the interrupts can't be done by the interrupt handler and user process. Since interrupts can't be disabled, one can't use natural coalescing capability as described in the earlier post.  But fortunately, many acceleration devices provide hardware interrupt coalescing capability. Hardware can be programmed to generate interrupt for X number of events or within Y amount of time. If the hardware device you have chosen does not have the coalescing capability and require IRQ to be shared across multiple user processes, then you are out of luck. Either don't use UIO facilities or live with too many interrupts coming in.

All other user process  without dedicated descriptor rings should work with accelerator kernel driver that is provided by the OS/Chip vendors.  That is, they need to send the command buffer to the kernel driver and read the result from the kernel driver.  Kernel drivers are normally intelligent enough to service multiple consumers and hence many user processes can use the acceleration engine.


Comments?

Sunday, October 31, 2010

Multicore Networking applications - Mitigating the Performance bottlenecks

I had given this talk in 2010 Multicore Expo in San Jose.  It was in presentation document in concise form. I voiced the most of the details during my talk.  Many people requested me to provide details in written form.  I tried to give details here in this post.  I hope this post would give enough details on 'New techniques to improve software performance with increasing number of cores'.

Before going further, I would like to differentiate two kinds of applications - Packet processing applications and Stream processing applications.

Packet processing applications in my definition are the ones which  take  packet by packet, work on the packet and send out the same packet or packet with some minor modifications.  In packet processing applications,  there is one-to-one correspondence between input and output packets except for very small number of exceptions. One example where there is no one-to-one correspondence is when there is IP reassembly or fragmentation. Other example is when the packet is dropped by the application. Example applications in this category are:  IP forwarding, L2 Bridging,  Firewall/NAT,  Ipsec and even some portions of IDS/IPS.

Stream processing applications are the ones which may take packets or stream of data,  work on data and send out the data or  send out different packets. Most of  the TCP socket based proxy applications come under this category. Examples:  HTTP Proxy,  SMTP Proxy,  FTP Proxy etc..

This post tries to aid the programmers debugging the software to find out the performance bottlenecks in Multicore networking applications.

Always Ensure to do  flow/Session Parallelization 

Ensure that only one core is processing the session at any given time.  If multiple packets from the same session are being processed by more than one core at the same time,  then there would be requirement to ensure that Mutual exclusion on the session variables.  That would be very expensive.  Multicore SoCs actually aid you to do flow parallelization in packet processing applications.  Many Multicore SoCs support parsing the fields from the packets,  calculate hash on the software defined fields and distribute the packets across the multiple queues based on the hash value.  And then they provide provision for software threads to dequeue the packets from the queues.  These SoCs also provide provision to stop dequeue of packets from threads until the control of the queue is given up explicitly.  This ensures that a given flow is processed by only software thread at any time.

Many Multicore SoCs also have facility to bind the queues to the software threads and each software thread to the core.  If the number of flows are small, there is a possibility of cache being warmed with contexts due to previous packets. This reduces the data movement from DDR.   Also, many Multicore SoCs provide facility to stash the context as part of dequeue operation which reduces the cache thrashing issue even if  binding of the queues to the cores are not done. 

Flow parallelization not only eliminates the need for Mutexes, it also ensures that there is no packet mis-ordering in the flows.

Many stateful packet processing applications require not only flow parallelization, but also session parallelization.  Session typically consists of two flows - Client to Server traffic and Server to Client traffic.  It is possible that two packets from both the flows may be coming to the device and two separate software threads might be processing these packets. Stateful applications share many state variables across these two flows. Due to this, you may require mutual exclusion operation if both the packets are allowed to be processed at the same time.  Session Parallelization as described here would eliminate the need for mutual exclusion.  Unlike flow parallelization, session parallelization is not available in many Multicore SoCs for cases where the tuple values are different in both the flows and hence needs to be done in software.  Packet tuples are different when NAT is applied. Note that many Multicore SoCs enqueue the packet to the same queue if there is no NAT.  They are intelligent enough to generate the same hash value even though the tuples position get changed, that is, source IP in one flow would be destination IP in reverse flow and same is true for destination IP, Source Port and Destination Port.

Stream processing modules such as proxies would need to ensure that both client side and server side sockets are processed by the same software thread to ensure that there is no  Mutual exclusion operations requirement to  protect the sanctity of state variables.  Stream processing modules typically create many software threads - worker threads.  Master thread terminates the client side connections and handover the connection descriptor to one of the less loaded worker threads.  Worker thread is expected to create new connection to the server and do rest of the application processing.  Worker threads are typically implement FSM for processing multiple sessions. More often,  the number of worker threads would be same as number of cores dedicated for that application.  In cases where the threads need to block for some operations such as waiting for accelerator results, then more threads, in multiples of number of cores, would be created to take advantage of full power of accelerators.

Eliminate the Mutual Exclusion Operation while Searching for Session/Flow Context

This technique is also expected to ensure that there are no mutual exclusion operations in the packet path.  Any networking application do some search operations on the data structures to figure out the operations and other action to be done on the packet/data.  Upon the incoming packet/data,  search is done to get hold of session/flow context and then further packet processing happens based on the state variables in the session.  For example,  IP routing does search on the routing table to figure out the destination port, PMTU and other information for operations such as fragmentation, TTL decrement and packet transmit.  Similarly firewall/IPsec packet processing applications maintain the sessions in a easy to search data structures such as RB trees, hash lists etc..   Since the sessions are created or removed dynamically from these structures, it is necessary to protect the data structure while doing operations such as add/delete/search.  Mutual exclusion operations using spinlock,  futex, up/down are one way to do this.   RCU (Read-Copy-Update) is another method that can be used which eliminates the Mutex operation during search.   RCU operation is described in earlier post.  Please check that here and here.  RCU lock/unlock operations in many operating systems is very simple operation. Note that Mutex operations are still required for add/delete even in RCU based usage.

Eliminate Reference Counting 

One of the other bottlenecks in the Multicore programming is the need to keep the session safe from deletion while it is being used by other software threads. Traditionally this is achieved by doing 'reference counting'. Reference counting is used in two cases - During packet processing operation or  When neighbor module store the reference.

In the first case, reference count of the session context is incremented as part of the session lookup operation.  During packet processing, the session is referred many times to get hold of state variable values and to set the new values in the state variables of the session.  It is expected that if the session is deleted, it should not be freed until the current thread is done with its operation. Otherwise, it would corrupt some other memory if the session memory is freed and allocated to somebody else during packet processing.  To ensure that the session ownership is not given away, the reference count is checked as part of 'delete operation'.  If is is not zero, then the session is marked for deletion, but not freed until the reference count becomes zero.  If the value is zero, it indicates there is no reference to this session and the session gets freed. 
 
Since RCU operation postpones the delete operation until current processing cycles of all other threads,  reference counting becomes redundant.  Elimination of reference count not only helps in improving the performance, but also reduces the maintenance complexity. Note that reference counting operation requires atomic usage of count variable. Atomic operations are not inexpensive.

Second use case of reference count is when the neighbor modules store the reference (pointer) to the sessions in their session contexts. By eliminating the storage of pointer,  reference count usage can be eliminated.  This post helps you understand how this can be done.

Linux user space programs also can take advantage of RCUs. See this post for more details.

Use the Cache Effectively

Once the matching session is found upon incoming data/packet,  processing functionality uses many variables in the session. If these variables are together in a cache line,  any cache fill due to access of one variable result all other variable in the cache line available in the cache.  That is, Access to other variables will not result in going to DDR.  But all variables may not fill in one cache line. In those cases, it is necessary to group the related variables together to reduce going to DDR.

To effectively use instruction cache, always arrange your code with likely/unlikely compiler directives. Compilers will try to arrange the likely() code together. 

Reduce Cache Thrashing due to Statistics variables

Almost all networking applications update statistics variables.  Some variables are global and some of them are session context specific variables.  There are two types of statistics variables -  increment variables and add variables. Increment variables are typically used to maintain the count of packets.  Add variables are used to maintain the byte count.  Updating these variables require getting hold of current values and then add or increment operation.   If these variables are updated by multiple threads (with each thread running on a specific core), then every time an variable is updated,  cache information of this variable is no longer valid in other cores.  When one of other cores needs to do same operations,  it needs to get the current value first from the DDR and apply the operation.  In worst case scenario, where packets are going to round robin fashion to different software threads (hence cores), then the cache thrashing due to statistics variables would be very high and this would reduce the performance dramatically.

Always use 'per core/thread statistics counters'  whenever possible.  Please see this post for more details. 

Some Multicore SoCs provide special feature which also eliminates the need for 'per core' statistics maintenance.  These SoCs provide facility to allocate memory block for statistics.  These SoCs provide facility to fire the operation and forget about it.  Firing the operation involves the operation type (increment, decrement, add X or sub Y etc..) and memory address (32 bit or 64 bit).  SoCs internally do this operation without cache thrashing.  I suggest strongly to use this feature, if it is available in your SoC.

Use LRO/GRO facilities

Many networking applications' performance depends on the number of packets being processed than the number of bytes processed.  Examples: IP Forwarding,  Firewall/NAT and Ipsec with hardware acceleration.  So, reducing the number of packets processed becomes key in improving the performance.

LRO/GRO facilities provided by operating system in Ethernet drivers or by Multicore SoCs reduce the number of TCP packets, if multiple packets from the same TCP flow are pending to be processed.  Since TCP is byte oriented stream protocol, it does not matter whether or not the processing happens on packets.  Please see this post for more information on LRO feature in Linux operating system.  If it is supported by your operating system or Multcore SoC, always make use of it.

Process Multiple Packets together


Each packet processing module does set of operations on the packets/data - such as Search,  Process and  Pkt out.  If the packet is going through multiple modules, there are many C functions get called.  Each invocation of C function has its own overhead such as pushing the variables in the stack, initializing some local variables etc..    By bunching multiple packets of same flow together can reduce search/pkt out overhead and overhead associated with the C functions.


Some Multicore SoCs provide facility to coalesce packets together on per queue basis with coalescing parameters -  Packet threshold and time threshold.  Queue does not let the target thread to dequeue until one of the conditions reached - either number of packets in the queue exceed the packet threshold parameter or if no packet was dequeued for time 'time threshold'.   If this facility is available, ensure that your software dequeues multiple packets together and processes them together. 

Yet times, there is no one-to-one correspondence between queues and sessions.  In that case, one might ask that search overhead can't be reduced as there is no guarantee that the packets in the same queue belong to the same session.  Though it is correct, it might still have some improvements due to cache warming if there are more than one packet belonging to same session in the bunch.

As a software developer,  it would be required to strive for one-to-one correspondence between queues and sessions. This can be done easily among the modules running in software.  Some Multicore SoCs provide queues for not only to access hardware blocks, but also for inter-module communication.  Software can take advantage of this to create one-to-one mapping between queues and destination module's sessions.

It is true that when the packets are being read from the Ethernet controllers, there is no way to ensure that a queue only holds packets of one session as the queue selection happens based on the hash value of packet fields.  Two different sessions may fall into same queue.  In those cases,  as mentioned above you might not see improvement from 'serach' functionality, but you would still see improvements due to less number of invocations of C functions.

Many Multicore SoCs also have functionality to take multiple packets together for acceleration and for sending the packets out. This also will reduce the number of invocation to acceleration functions and for sending packets out.  If this facility is available in your Multicore SoCs,  take advantage of it. 

Eliminate usage of software queues

Some Multicore applications need to send the packets/data/control-data to other modules.  If multiple threads send the data to the queue, then there is a need for mutual exclusion to protect these data structure queues.

Many Multicore SoCs provide queues for software usage.  These queues would eliminate the need for software queues and hence eliminate the mutual exclusion problem, there by improving performance.   Some Multicore SoCs also provide facility to group multiple queues together into a queue group which allows sending and receiving applications to enqueue priority items and dequeue based on priority.  These queues can be used even among different processes or virtual machines as long as shared memory is used for items that get enqueued and dequeued.  Some Multicore SoCs even went a step further to provide 'copy' feature which avoids shared memory and there by providing good isolation. This feature makes a copy of these items from source process to internal managed memory by Multicore SoCs and copy to the destination process memory as part of dequeue operation.

Always use this feature if it is available in your Multicore SoC.

Eliminate the usage of Software Free pools 

Networking applications use free pools of memory blocks for memory management.  These free pools are used to allocate/free session contexts, buffers etc..   Many software threads would require these facilities at different times. Software typically maintains the memory pools on per core basis to avoid mutual exclusion operations on per allocation basis.  Since there is a possibility of asymmetric usage of pools by different threads, yet times there is a possibility of memory allocation failures even though there are free memory blocks in other threads' pools.   To avoid this, software does complex operations during these scenarios of moving memory blocks from one pool to another through global queues.   Many Multicore SoCs provide 'free pool' functionality in hardware.  Allocation and free can be done by any thread at any time without mutual exclusion operations. Use this facility whenever it is available.  It saves some core cycles.  More than that is provides efficient usage of memory blocks.

Use Multicore SoC acceleration features to improve performance

There are many acceleration features that are available in Multicore SoCs.  Try to take advantage of them.  I classify acceleration functions in Multicore SoCs into three buckets -  Ingress In-flow acceleration,  In-flight acceleration and Egress in-flow acceleration.

Ingress In-flow acceleration:  Acceleration functions that are done by Multicore SoCs in the hardware on the packets before they are handed over to software are called Ingress In-flow accelerations.  Some of the features, I am aware, in Multicore SoCs are:
  • Parsing of Packet fields :  Some Multicore SoCs parse the headers and make those fields available to the software along with the packet.  Software needing the fields can eliminate the parsing of fields.   These SoCs also provide facility for software to choose the fields to be made available along with the packet.  They also provide facilities for software to create parser to extract fields from proprietary headers or from non pre-defined headers.  Try to take advantage of this feature.
  • Distribution of packets across threads:  This is basic feature required in Multicore environments.  Packets needs to be distributed to different software threads.  Many Multicore SoCs also ensure that packets belonging to one flow go to one software thread at any time to ensure that packets will not get mis-ordered within a flow.  As described above,  multiple queues would be used by hardware to place the packets.  Selection of queue is based on hash value calculated on the set of software programmable fields.  As a software developer, take advantage of this feature rather than implementing the distribution in software.
  • Packet Integrity checks & Processing offloads:  Many Multicore SoCs do quite a bit of integrity checks on the packet as  listed below.  Ensure that your software don't do them again to save some core cycles.
    • IP Checksum verification.
    • TCP, UDP checksum verification.
    • Ensuring that the headers are there in full.
    • Ensure that size of packet is not less than the size indicated in the headers.
    • Invalid field values.
    • IPsec inbound processing.
    • Reassembly of fragments
    • LRO/GRO as described above.
    • Packet coalescing as described above.
    • Many more.
  • Policing :  This feature can police the traffic and reduce the amount of traffic that is seen by the software.  If your software requires policing of some particular traffic to stop cores from getting overwhelmed, this feature can be used rather than doing it in the lowest layers of software.
  • Congestion Management :  This feature ensures that the number of buffers used up by the hardware won't go up exponentially. Without this feature, cores may not find buffers to send out the packets if all buffers are used up by the receiving hardware. This situation typically happens when the core is doing lot of processing and hence slow in dequeuing while lot more packets are coming in.  Many Multicore SoCs also have facility to generate pause frames in case of congestion. 
Egress In-flow acceleration:   Acceleration functions that are done in the hardware once the packets are handed over to it by software to send the packets out are called Egress in-flow acceleration functions.  Some of the Egress in-flow acceleration functions are given below.  If these are available, take advantage of them in your software as these can reduce significant number of cycles in the core.
  • Shaping and Scheduling :  High priority packets are sent out within the shaped bandwidth.  Many Multicore SoCs provide facilities to program the effective bandwidth. These SoCs shape the traffic with this bandwidth. Packets which are queued to it by software would be scheduled based on the priority of the packets.  Some SoCs even provide multiple scheduling algorithms and provide facility for software to choose the algorithm on per physical or logical port.  Some SoCs even provide hierarchical scheduling and shaping.  Take advantage of this in your software if you require shaping and scheduling of the traffic.
  • Checksum Generation for IP and TCP/UDP transport packets :  Checksum generation, especially for locally generated TCP and UDP packets is very expensive.   Use the facilities provided by hardware.  
  • Ipsec Outbound processing :  Some Multicore SoCs provide this functionality in hardware.  If you require Ipsec processing,  use this facility to save large number of cycles on per packet basis.
  • TCP Segmentation and IP Fragmentation :  Some Multicore SoCs provide this functionality.  TCP segmentation performs well for local generated packets. Use this functionality to get best out of your Multicore.
In-flight Acceleration :   Acceleration functions provided by hardware that can be used during packet processing are called In-flight acceleration functions.  Crypto,  Crypto with protocol offload,  Pattern Matching,  XML acceleration are some of the acceleration functions that come in this category.  Here the packet/data for acceleration is handed over to the hardware acceleration functions by software. Software reads the results at later time when the results are ready.  Take advantage of these feature in your software wherever they are available . Some Multicore SoCs differentiate themselves by doing lot more in the acceleration functions.  For example,  some Multicore SoCs do protocol offload along with crypto such as Ipsec ESP,  SSL record layer protocol , SRTP and MACSec offloads which do beyond crypto offload.

I see many times people asking me a question on how to use the acceleration functions.  I had detailed this long time back here. Please see the details there and there.

Software Directed Ingress In-flow accelerations:

As described before, Ingress in-flow acceleration is applied before the packets are given to the software. Packets that are received on integrated Etherent controllers go through this acceleration.  But many times this acceleration is required from software too.  Take the example of Ipsec, SSL or any tunneling protocol.  Once the software processes these packets, that is once it gets hold of inner packets,  software would like ingress in-flow acceleration to be applied on the inner packets for distribution across cores and other acceleration functions.  To facilitate these kinds of scenarios, some Multicore SoCs provide concept of 'offline port' which allows software to reserve the offline ports and send the traffic for ingress in-flow acceleration.  Some software features that can take advantage of this feature are:
  • Tunneled traffic as described above to let the inner packets to go through the ingress in-flow acceleration,
  • IP reassembled traffic - Once the fragments are reassembled, it would have all 5-tuples which can be used to distribute the traffic through offline port.
  • L2 encapsulated packets - Such as IP packet from PPP, FR etc..
  • Ethernet controllers on PCI and Traffic from Wireless interfaces :  Here the traffic might need to be read by the software and Ingress in-flow acceleration might not have been implemented for these features. Software after getting hold of packets can be directed to in-flow acceleration functions through offline ports.
Use Multicore core features wherever they are available

Multicore SoCs from different vendors have different core architecture. Some Multicore SoCs are based on power pc, some based on MIPS core and Intel Multicore is based on x86 processors. Multicore SoC vendors provide different features to improve performance of Multicore applications.  Whenever they are available, software should make use of them to get the best performance out of cores.  Some of the features that I am aware of are listed below.

Single Instruction & Multiple Data instructions (SIMD)

Multicore SoCs from Freescale and Intel have this block in their cores.   This feature in the cores allows software do a given operation on the multiple data elements.  This kind of parallelism is called 'Data level parallelism'.  'Add' operation in typical cores is performance either on 32 bit or at the most 64 bit operands.  Current generation of SIMD do this operation on 128 bit operands. They also provide flexibility to do multiple 16 bit, 32 bit add operations on different parts of data simultaneously.  SIMD greatly helps in operations which involve arithmetic, bit, copy, compare operations on large amount of data.  Any operation that is done in a loop can be accelerated using SIMD.   In networking world,  SIMD is helpful in following cases:
  • Memory compare, copy,  clear operations.
  • String compare, copy, tokenization and other string operations.
  • WFQ scheduling of QoS, where multiple queues need to be checked to figure out which queues need to be scheduled based on sequence number property of queues.  If the sequence numbers are arranged in array form, then SIMD can be used very effectively.
  • Crypto operations.
  • Big Number arithmetic which is useful in RSA, DSA and DH operations.
  • XML Parsing and schema validations.
  • Search algorithms -  Accelerating compare operation to find matching entry from collision elements in a hash list.
  • Check-sum verification and generation:  In some cases Ingress and Egress In-flow accelerations can't be used to verify and generate the checksums.  One example is,  TCP and UDP packets that come in IPsec tunnel.   Since the packets are in encrypted form,  ingress and egress accelerators will not be able to verify and generate checksums in inner packets.  Even packets that get encapsulated in tunnels will not be able to take advantage of Ingress & Egress in-flow accelerations.  Checksum verifications and generations need to be done in software by cores.  SIMD would help in those cases tremendously.
  • CRC verification and generation:  These algorithms are not very expensive to have In-flight acceleration and not inexpensive for core to do.  SIMD in these cases help as it does not involve any architecture changes to the software and still get lot better performance over the cores which don't have SIMD.
Normally SIMD based cores give at least 50% more performance improvement for typical workloads.  So, as a software developer, figure out the ones that can be improved using SIMD and modify the code to improve performance of your application.

Speculative Hardware Data Prefetching & Software Directed Prefetching

This feature fetches the next cache line worth of data from the current memory access in the hopes that software would use next memory line.  Many core technologies provide control on enabling and disabling this at run time.  Software can take advantage of this while doing memory copy, set and compare operations.  Any data is arranged in linear fashion in the memory (such as arrays) can get good boost of performance with this feature. Note that, if this feature is not used selectively and carefully, it might even give degradation in performance. Be careful in using this feature.

Many cores also provide special instruction to warm the cache given a memory address. Software developers know the kind of processing (next module) and many times next module session context is also known. In those cases, software can be developed such a way that next module session is prefetched while packet processing happens in current module.  When the next module gets the control of the packet, it already has session context in the cache which avoids getting it DDR in serial fashion.  My experience is that using software directed prefetching gives very good results.  This also ensures that the performance does not go down even with large number of sessions.

Some Multicore SoCs provide support for Cache warming on the incoming packets.  As part of making packets ready for the software, these SoCs warm the cache with some part of packet content,  annotation data containing parsed fields and software issued context data.   When the software dequeues the packet, most of the information required to process the packet of the module that is getting hold of packet is in place in the cache, thereby, avoiding on-demand DDR access.  Software can program its context on per queue basis.  Note that, this feature is useful for the first module that receives the packet.  Actually that is good enough as this module can prefetch the next module context while the packet is being processed in the current module.  As long as each modules does this, there is no performance degradation even with high capacity. 

As described before,  hardware queues may not have one-to-one correspondence with the receiving module session contexts.  A queue might be having packets for multiple session contexts. Many times, software maintains the sessions in the hash table with large number of hash buckets.  All collision sessions are arranged in linked list or RB tree.  Software can ensure that there are as many queues as number of hash buckets and program the first collision element in the queue.  If the matching context is not same as the one that was programmed, then one might not get the full benefit of cache warming by the hardware. But if there are 4 collision elements and the traffic across these four are same, cache warming would come in handy 25% of the time. Some software developers might even store the collision elements in an array and program the array to the queue.

Software directed prefetch works very well as long as there is one-to-one correspondence between current module session context and next module session context.  In this case,  current module session context can cache the reference to the next module session context and use this to do prefetch operation.  This scheme also work fine if next module context is super set of multiple current module contexts.  But it does not work well if the next module context is finer granular.  Example:  Ipsec SA transfer packets from  multiple firewall/NAT sessions.  In this case, 'Software Directed Ingress In-flow acceleration' method can be used to direct the hardware to send the packet to next module.  This method not only provides cache warming, but also distributes the processing to multiple cores.


Hardware Page Table walk:

Some cores provide nested hardware page table walk to find out the physical address given the virtual address.  This is really useful for user space applications in Linux kind of operating systems.  Hardware page table walk feature is expected to be taken care by operating system vendors.  But unfortunately many OS vendors are not taking advantage of this feature.  As a software developer, if your Multicore SoC provide this feature, don't forget to ask your OS vendors to take advantage of this.  This will ensure that your performance does not go down when you move your application from Bare-metal environment (where the TLB are fixed and there is no page walk required) to Linux user space.

I hope it helps.

Tuesday, September 28, 2010

Look-aside acceleration & Application Usage scenarios

Performance and flexibility are two different factors that play role on how applications use look-aside accelerators.  As described in  post,  applications use accelerators in synchronous or asynchronous fashion.  In this post, I would give my view of different types of applications and their usage of look-aside accelerators.

I would assume that all applications are running in Linux user space.  I also would assume in this post that all applications are using HW accelerators by memory mapping the registers in the user space.  Based on these assumption, I could categorize applications into these types:

  • Per_packet processing applications with Dedicated core to the User Process and HW Polling Mode :  In this type, application runs in the user process. A core or set of cores are dedicated to the process, that is, these cores are not used for anything else other than executing this process.  Since core is dedicated, it can wait for the events on some HW interface until some event is ready to be processed.  In this mode,  it is expected that Multicore hardware provides single interface to wait for the events.  Application wait in a loop forever for the events. When the event is ready, it takes action based on the type of event and then come back to wait for new events.  This type of application is more suitable for per-packet processing applications such as IP forwarding, Firewall/NAT,  IPsec, MACSec,  SRTP etc..   
    • Per-packet processing applications would use look-aside accelerators in asynchronous fashion. Incoming packets from Ethernet or other L2 interfaces and the results from the look-aside accelerators are given through the common HW interface.   
    • Typical flow would be some thing like - When the incoming packet is ready on Ethernet port,  polling function returns with 'New packet' event.   New packet is processed by the user space and at one time decides that it needs to be sent to the HW accelerator, sends it to HW accelerator and then come back to poll again.   HW accelerator at some time returns the result through same HW interface.  When polling function returns with 'Acceleration result' event, user process processes the result and may send the packet out onto some other Ethernet port.   It is possible that more packets would have been processed by the user process before the acceleration result is returned for previous packets.  Due to this asynchronous nature, cores are utilized well and system throughput would be very good.
    • IPsec, MACSec, SRTP uses Crypto algorithms in asynchronous fashion.
    • PPP and IPsec IPCOMP use compression/decompression accelerators in asynchronous fashion.
    • Some portion of DPI use Pattern Matching acceleration in asynchronous fashion.
  • Per-Packet processing application with Non-Dedicated core to the user process & SW polling mode:  This is similar to above type 'Dedicated core to the user process and HW polling mode'.   In this type,  core(s) are not dedicated to the user process.  Hence HW polling is not used as this would make core not relinquish the control as often for doing other operations.  SW polling is used, typically using ePoll() call.   In this mode, interrupts are using UIO facilities provided by Linux.  When the interrupt is raised whenever the packet is ready or accelerator result is ready. UIO wakes up the epoll() call in the user space.  When the ePoll() returns, it reads the event from HW interface and it executes different function based on event type.  
    • All per-packet processing applications such as IPsec, SRTP, MACSec, Firewall/NAT can also work in this fashion.
    • IPsec, MACSec, SRTP uses Crypto algorithms in asynchronous fashion.
    • PPP and IPsec IPCOMP use compression/decompression accelerators in asynchronous fashion.
    • Some portion of DPI use Pattern Matching acceleration in asynchronous fashion.
  • Stream Based applications :  Stream based applications are normally work at high level away from packet reception and transmission.  For example,  Proxies/Servers work on BSD sockets - The data which they receive is the TCP data, not the individual packets.  Crypto file system is another kind of stream application, where it works on the data, not on the packet.  These applications collect data from several packets. Some times this data gets transformed such as packet data gets decoded into some other form.   HW accelerators would be used on top of this data.  In almost all cases the HW accelerators are used in synchronous fashion.  In this type of applications ,  synchronous mode is used in two ways -  Waiting for the result in a tight loop without relinquishing the control and waiting for the result in a loop by yielding to Operating system.   First sub-mode (tight loop mode) is used when the HW acceleration function takes very less time and second mode (yield mode) is used when the acceleration function takes long. 
    • Public Key acceleration such as RSA sign/verify, RSA encrypt/decrypt, DH operations and DSA sign/verify work in yield mode as these operations take significant number of cycles.  Applications that require this acceleration are:  IKEv1/v2,  SSL/TLS based applications,  EAP Server etc..
    • Symmetric Cryptography such as AES & different modes,  Hashing algorithms, PRF Algorithms would be used in tight loop submode as these operations take less cycles.  Note that  Yielding might take anywhere between 20000 cycles to 200,000 cycles based on number of other ready processes and that is not acceptable latency for these operations.  Applications based on SSL/TLS,  IKEv1/v2,  EAP Server etc..
    • I would put compression/decompression HW accelerator usage in slightly different sub-mode.  Compression/Decompression works in this fashion for each context.
      • Software thread issues the operation.
      • Immediately reads if there is anything pending result (based on previous operations). Note that the thread is not waiting for the result.
      • Works on the result if available
      • And above steps happen in a loop until there is no input data.
      • At the end,  it waits (in yield mode) until the all the result is returned by the accelerator.
    • Application that can use compression accelerators:  HTTP Proxy, HTTP Server,  Crypto FS, WAN optimization etc..
 Any comments?

Monday, June 21, 2010

User space IO - Some Challenges & Mitigations

There is pretty good information about UIO in Internet.  This link provides good introduction to this subject.

What is UIO (User space I/O) framework?

UIO framework is part of Linux kernel to enable device driver development in user space.


Which applications require User space drivers?

Zero-Copy drivers are  becoming necessary for performance reasons.  Many network packet processing applications are traditionally used to be developed in Linux kernel space.  Firewall, NAT, IPsec are some of the examples which you find in the kernel space.  Increasingly,  these applications are moved to the user space for multiple reasons such as - Availability of large memory space,   Easy-to-debug,  faster image upgrade and restart and many more.    Moving these applications without moving the Ethernet driver or acceleration drivers reduces the performance.  Even though there are some efficient mechanisms to transfer packets between kernel and user space, they  still take some core cycles.  Having access to the hardware from the user space eliminates the need for any mechanisms to transfer packets back and forth between user space and kernel space. UIO frame work allows user space applications to own the device.  UIO frame work does this by letting the application kernel driver to map the hardware IO to the user space process.  UIO frame work also allows the application kernel driver to register interrupt handler with hardware IRQ and wake up the user space daemon upon hardware interrupt.  User space application upon getting indication from the UIO frame work,  reads the packets or acceleration results from the hardware memory directly without involving kernel.


What are components involved in UIO?

UIO frame work is part of Kernel itself.  Application developers need to develop one simple kernel module and user space application.   Kernel module as indicated above is expected to register interrupt handler with the UIO framework and also indicate the memory ranges (address, size pairs) to the UIO framework.  User space application open the appropriate UIO device /dev/uioX  (X being the minor number),  get hold of memory map ranges from 'sysfs' file system, do memory map and wait for the interrupt events either using 'read' or 'ePoll()' system calls.  When the read/ePoll returns,  it can read the content from the memory mapped area and do the actual application processing on the packets.

API exposed by UIO framework for application kernel modules:

uio_register_device(struct device *parent,  struct uio_info *info)

This function is expected to be called by the application kernel module.  'info' to be filled up with the right values.   At the end of this function,  UIO frame work creates the device /dev/uioX where X is dynamically assigned minor number.  This is the device which is expected to be opened by the user space program to read the interrupt events.

struct uio_info {
    const char        *name;
    const char        *version;
    struct uio_mem        mem[MAX_UIO_MAPS];
    struct uio_port        port[MAX_UIO_PORT_REGIONS];
    long            irq;
    unsigned long        irq_flags;
    struct uio_device *uio_dev;
    irqreturn_t (*handler)(int irq, struct uio_info *dev_info);
    int (*mmap)(struct uio_info *info, struct vm_area_struct *vma);
    int (*open)(struct uio_info *info, struct inode *inode);
    int (*release)(struct uio_info *info, struct inode *inode);
    int (*irqcontrol)(struct uio_info *info, s32 irq_on);
};

name, version:  Application driver can provide any string as part of it.  Since this 'name' field is used by user space application to figure out the device name (/dev/uioX),  it is necessary that the name field is chosen such a way that it is specific to your application and unique across UIO devices.  Note that value X in /dev/uioX is chosen dynamically by the UIO frame work.  X value can be different across restarts of Linux system.  So, if user space application hardcodes the device file in its code, then it could be an issue when the system restarts and different UIO devices register with UIO framework in different order.  'name' is the one which is constant across restarts as it is given by the application driver.  Since the device name is not constant,   user space application, upon its initi8alization, should find out the UIO device name based on the value of 'name'.  UIO frame work creates set of files under /sys/class/uio/ directory. Under /sys/class/uio/, all device names are present. As many sub directories as number UIO files are present in /sys/class/uio. If there are two UIO files, then there would be two sub directories -  /sys/class/uio/uio0/,  /sys/class/uio/uio1/. Under each uioX directory, there are set of files -  'name', 'version', 'event' and set of directories - 'maps' and 'device'.   'name' file contains name of the device given by the application driver in the first line.  'version' file contains the version string given by the application driver.   'events' contains the number of times the interrupt service routine called so far.

User space application software is expected to find out the right device name by scanning through the directory entries (using scandir()) in /sys/class/uio/ directory.  For each directory entry, it needs to open the file 'name', read the first line and check the name.  If it matches with the name the application is looking for, then note down the directory entry that has matching entry - uioX.  Use this to form /dev/uioX string to open the UIO device.  FD returned by opening the device can be used to read the interrupt events.  This FD can be kept even in epoll(). This is useful if your application requires to wait for event from multiple file descriptors.

struct uio_mem mem[MAX_UIO_MAPS]:   If your application requires to map the register space of hardware in your user space application, then application kernel driver is expected to fill this up.  Since there could be multiple memory ranges required to access the hardware and hence there is array of mappings,  UIO provides facility to give multiple memory ranges. 

struct uio_mem {
    const char *name;
    unsigned long addr;
    unsigned long size;
    int memtype;
    void  __iomem *internal_addr;
   ...
}

It is expected that application kernel driver fills up the array of memory ranges using above structure during registration time. User space application is expected to read memory ranges from the /sys/class/uio/uioX/maps/ directory and do the memory mapping using mmap().  If application kernel driver fills up four memory addresses, then there would be four sub directories  under /sys/class/uio/uioX/maps/ -  map0, map1, map2, map3 and map4.   Under each 'mapX' sub directory, there are three  files - name, addr,  and size.   'addr' file contains address and 'size' file contains 'size'.  See below for explanation.   User space application is expected to read all paris of 'addr' and 'size' and use mmap() function to map them  to its virtual space.   Some explanation of fileds of uio_mem before going into further details.
  • addr:  It could be physical,  logical or virtual memory. Mostly it would be physical address as hardware device memory is exposed here.
  • size:  Size of the memory that needs to be exposed to the user space.
  • name :  Name given to each memory range.  
  • internal_addr:  This is not meant for user space programs to do anything.  Kernel driver can initialize this for its own usage at later time by interrupt service routine or irqcontrol function.  Typically, this memory is mapped using ioremap().
One thing note is that the memory mapping is always with respect to page boundary.  Very often, the device memory does not start at the page boundary. Hence it is required that the user space application adds the right offset to the return address of mmap() to point to the right locations in the device.  User space application is expected to keep the 'offset' parameter for each memory range using 'name'.

mmap() function takes one parameter 'offset' (note that this offset is nothing to do with offset explained above).  This offset is normally given in the multiples of page size.  This offset field is used by UIO frame work to determine the the memory range that user space programs intends to map.  Note that Linux IO infrastructure allows UIO framework to have only one corresponding mmap() function. Whenever mmap() is called in user space,  mmap() function of UIO framework in kernel is called.  UIO mmap() function internally calls remap_pfn_range() function to map the memory.  Note that there is only one mmap() function. How does UIO know which memory range to use to map?  TO solve this issue, UIO expects the user space programs to pass offset which is N * getpagesize() where N being the memory map index.   UIO internally gets hold of memory map index from the offset field and use corresponding 'addr' and 'size' values.

irq:  If your hardware device requires to interrupt the user process, then the application kernel driver is expected to register the IRQ number with the UIO frame work.  If the hardware device does not have this facility or interrupt is not required, then '0' need to be passed to it.  UIO frame work also provides an API function ' uio_notify_event()' to wakeup the user process. This can be used by timer or other facilities to wake up the user space process if the hardware device does not support interrupts.

irq_flags: Kernel driver is expected pass these flags. These flags would be given to request_irq() function by the UIO framework.  Typically,  IRQ_SHARED flag is sent if the IRQ is shared across more than one hardware device.

uio_dev:   This is filled up by the UIO framework.  UIO frame work puts the its own private information in there.  For every registration, UIO frame work creates an instance of uio_dev and keeps it in there. It is not expected to be interpreted by application kernel driver. Any further calls to the UIO framework from the application kernel driver is expected to pass uio_info. UIO frame works gets its instance from the uio_info->uio_dev and use the information in there to do its processing.

irqreturn_t (*handler)(int irq, struct uio_info *dev_info):   This is main interrupt handler.  It is expected to be provided by the application kernel driver.   Application kernel driver implements the interrupt service routine as required by the device. Waking up the user process is taken care by the UIO frame work itself.  UIO framework sets its own function as interrupt handler while calling request_irq() function.  That is, when there is an interrupt,  UIO framework gets the control first.  It calls the application driver handler function and then it does whatever is necessary to wake up the user process.  Hence the application driver handler does not worry about waking up the user process.  More often, my observation is that the application driver interrupt handler function does not do much.  Mostly, it just disables any interrupt generation by programming the device registers.  What should be done in the application driver handler depends on the hardware device capabilities.
  •  Hardware devices typically have capability for software to mask/unmask interrupt generation.  They also provide ability for software to indicate to the hardware to generate interrupts only for new events by acknowledging the previous events. and hardware devices generate interrupt, if new packets have come in , when interrupt is enabled.   If hardware has these capabilities , then the kernel handler typically disables the interrupt generation.  User space process upon being woken up,  indicates to the hardware to generate interrupts only for new events from now onward,   reads all device events in a loop (packets, results etc..) and then enables the interrupt.  This method automatically provides coalescing capability.  User space process is woken up upon first event and interrupts are disabled by the kernel handler. By the time, user space process woken up, it processes not only the event that had woken this up, but also any other events that have come after that.  
  • Note that the user space process or thread may be processing packets from multiple UIO devices.  In this case,  if the  user process processes all the packets coming from one device in a loop until all events are read, then there is a chance that packets from other devices are not handled in timely fashion.  It is expected that all devices are given fair chance.   One way to take care of this is to have one thread each for devices. But that may not be efficient.  It appears that the performance is best if the number of packet processing threads are equal to number of cores/HW threads.  There could be more devices than the threads.  Due to efficiency reasons, one thread may need to work with multiple devices.  In these cases, to give the fairness across devices,  it is necessary that thread handles only 'quota' number of packets from each device before revisiting the devices again.  This concept is similar to NAPI model adopted in Linux Ethernet drivers.
  •  
 int (*irqcontrol)(struct uio_info *info, s32 irq_on) :  This function pointer is filled up by application kernel driver to allow user space process to explicitly enable/disable interrupt generation by the hardware device.  This function gets called by UIO infrastructure when the user space process calls write() function on the UIO device fd.  Normally, irq handler disables interrupt generation and user space process enables interrupts using mapped memory. Some hardware devices might have race conditions if two contexts update interrupt mask related registers. This can happen when the mask register is used for other purposes.  In these cases,  central control of enable and disable is necessary.  But modern hardware devices don't have this issue and hence this function registration is not required.

 int (*mmap)(struct uio_info *info, struct vm_area_struct *vma) :  In usual cases, application kernel driver need not set this pointer.  UIO infrastructure has its own mmap() function defined which can do the memory mapping when user space calls mmap() function.  UIO Infrastructure itself can do the mapping using uio_mem mapping array.  Yet times, the number of entries needed to map could be more tham MAX_UIO_MAPS. In that case,  UIO infrastructure will not be able to do the mapping.  In this case, application kernel driver will need to provide mmap() function pointer and do the mapping necessary.  

Even though UIO framework provides  application kernel driver to indicate the memory ranges to map or register application specific mmap() function pointer,  more often I see that both of them are not used.  UIO framework predominantly used only for registering the interrupt handler to wake up the application user process. Many times, application kernel driver itself made as character devices driver with its ioctl() and mmap() functions in addition to open(), close().    There are multiple reasons for doing this. One of  the reason is given below.
  • Applications not only require to map the device specific memory locations, but also map the kernel memory for packet/acceleration-result buffers. UIO infrastructure does not provide this.  Ethernet hardware devices are typically expose descriptor rings of descriptors to receive packets.  Application is expected to provide buffer in each descriptor.  Ethernet controller fills up the buffer in the descriptors with incoming packets.  Buffers that are to be given to the Ethernet controller must be physical addresses. Current generation of Multicore SoCs don't have capability to convert from virtual space to physical space internally.  Hence physical addresses need to be provided for buffers that go in receive descriptors.  Since Linux user space does not have physical memory with it, it needs to get this memory from the kernel space.  Application kernel driver does this job.   User space program asks the kernel driver to allocate and map the memory to user space.  When the mmap() in  user space returns, it has the virtual address.  It gets the physical address of allocated buffer from the kernel driver and uses the physical address while programming the hardware and uses virtual space while using it in its program.  User space programs typically ask kernel driver to allocate big amount of memory and then asks that memory to be mapped. Packet buffers are allocation/free is done from  this big chunk.   

Applications may require big chunks of memory blocks for several reasons - packet buffers, acceleration results and even for local contexts.   But there is only one mmap() function and there are no special arguments by which user process indicates the purpose to the application driver.  Hence, it is necessary that there is some kind of protocol between user space process and the kernel driver.  One method that is typically followed is to indicate the purpose via one IOCTL command, then do mmap() and another IOCTL command to know the base address of allocated memory.  Let us say that there are two different memory chunks to be allocated - Chunk1 of size 128Kbyets for packets   and Chunk 2 for acceleration results of size 64K.  Then the sequence by which user space calls the kernel driver through FD are:

ioctl(fd,  SET_PURPOSE,  argument consisting of  type 'CHUNK1',  size '128K')
mmap()
ioctl(fd,  GET_MMAP_RESULT, argument consisting of 'physical address').

Similar sequence need to be followed whenever Chunk2 is required.

Kernel Driver need to keep the information given via SET_PURPOSE in its private information. When kernel driver mmap() function gets invoked, then it allocates memory using  kmalloc(),  calls remap_pfn_range.  It stores the address returns by kmalloc() in private information.  This is given back to user space when GET_MMAP_RESULT command is issued by user space.  All these three operations need to happen atomically.  Kernel driver may like to ensure the sequence and return error if new sequence is started before old sequence is completed.

 int (*open)(struct uio_info *info, struct inode *inode),  int (*release)(struct uio_info *info, struct inode *inode) :   These function pointers are can be set by application kernel driver to get hold of control whenever user space applications open or close the UIO device. It can do any cleanup necessary. 

Example Program